Mastering Jedi: Fallen Order as someone who can’t ‘git gud’ at Dark Souls

A long time ago in a galaxy far, far away….

It is a dark time for the JEDI ORDER.

Years after the execution of ORDER 66, CAL KESTIS, an abandoned PADAWAN must complete his training, develop new and powerful Force abilities, and master the art of the LIGHTSABER – all while staying one step ahead of the evil GALACTIC EMPIRE.

This week, we look at Respawn Entertainment’s Star Wars Jedi: Fallen Order and how the ongoing discourse about ‘Soulsbourne’ games has influenced its approach to difficulty and accessibility to help everybody learn the ways of the Force.

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Fractured Minds – Understanding Mental Illness through Game Design

“I created Fractured Minds to help those who suffer from anxiety and other mental health issues feel they’re not alone.”

These are the words of Emily Mitchell, who, at 17 years of age, found solace from anxiety in game development.

This week, Universally Speaking looks at how BAFTA award-winning puzzle game Fractured Minds is such a unique vehicle for promoting awareness of (and empathy for) mental health issues.

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Revolutionising Romance – The Outer Worlds and Asexuality

Obsidian’s latest RPG released just a few short weeks ago, but it’s already made a cosmic impact in the industry – exceeding the expectations of publishers Private Division and Take-Two critically and commercially.

This week, Universally Speaking looks at how The Outer Worlds revolutionises romance in mainstream gaming through its sensitive handling of representation.

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“When Everyone Plays, We All Win” – How Gears 5 Leads the Industry with Accessibility

The topic of accessibility in games (and in technology in general) feels like it has been more widely discussed than ever.

With Special Effect’s ‘One Special Day’ charity event happening this week, Universally Speaking looks at how Gears 5’s vast suite of accessibility options are leading the industry forward.

Read More “When Everyone Plays, We All Win” – How Gears 5 Leads the Industry with Accessibility