Five years later… I WILL finish The Witcher 3 (And talk about why this series is living its best life!)

Like all the rest of you, I spent much of my time over the holidays watching The Witcher.

I have since arrived at the conclusion that, after almost five years, it is finally time for me to finish The Witcher 3 and talk about how – through its incredible transmedia success – this series is living its best life.

Read More Five years later… I WILL finish The Witcher 3 (And talk about why this series is living its best life!)

Mastering Jedi: Fallen Order as someone who can’t ‘git gud’ at Dark Souls

A long time ago in a galaxy far, far away….

It is a dark time for the JEDI ORDER.

Years after the execution of ORDER 66, CAL KESTIS, an abandoned PADAWAN must complete his training, develop new and powerful Force abilities, and master the art of the LIGHTSABER – all while staying one step ahead of the evil GALACTIC EMPIRE.

This week, we look at Respawn Entertainment’s Star Wars Jedi: Fallen Order and how the ongoing discourse about ‘Soulsbourne’ games has influenced its approach to difficulty and accessibility to help everybody learn the ways of the Force.

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Fractured Minds – Understanding Mental Illness through Game Design

“I created Fractured Minds to help those who suffer from anxiety and other mental health issues feel they’re not alone.”

These are the words of Emily Mitchell, who, at 17 years of age, found solace from anxiety in game development.

This week, Universally Speaking looks at how BAFTA award-winning puzzle game Fractured Minds is such a unique vehicle for promoting awareness of (and empathy for) mental health issues.

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