The Elder Scrolls V: Skyrim is going on nine years of age, and yet people are still finding compelling new questions to ask of it.
This week, we discover which city in Skyrim can fight the most bears!
Read More Skyrim streamer discovers which city can fight off the most bears!
Like all the rest of you, I spent much of my time over the holidays watching The Witcher.
I have since arrived at the conclusion that, after almost five years, it is finally time for me to finish The Witcher 3 and talk about how – through its incredible transmedia success – this series is living its best life.
Read More Five years later… I WILL finish The Witcher 3 (And talk about why this series is living its best life!)
A belated happy new year to you all from us at Universally Speaking!
To kick off the decade, we’re looking at 20 games we can’t wait to play in 2020.
Read More 20 games we can’t wait for in 2020
As 2019 comes to a close, we at Universally Speaking wanted to sign off by looking back at our top five most memorable moments and experiences in gaming this year.
Read More Top 10 Moments in Gaming – 2019 Edition (5-1)
As 2019 comes to a close, we at Universally Speaking wanted to sign off by looking back at ten of the most memorable moments and experiences in gaming this year.
Read More Top 10 Moments in Gaming – 2019 Edition (10-6)
A long time ago in a galaxy far, far away….
It is a dark time for the JEDI ORDER.
Years after the execution of ORDER 66, CAL KESTIS, an abandoned PADAWAN must complete his training, develop new and powerful Force abilities, and master the art of the LIGHTSABER – all while staying one step ahead of the evil GALACTIC EMPIRE.
This week, we look at Respawn Entertainment’s Star Wars Jedi: Fallen Order and how the ongoing discourse about ‘Soulsbourne’ games has influenced its approach to difficulty and accessibility to help everybody learn the ways of the Force.
Read More Mastering Jedi: Fallen Order as someone who can’t ‘git gud’ at Dark Souls
“I created Fractured Minds to help those who suffer from anxiety and other mental health issues feel they’re not alone.”
These are the words of Emily Mitchell, who, at 17 years of age, found solace from anxiety in game development.
This week, Universally Speaking looks at how BAFTA award-winning puzzle game Fractured Minds is such a unique vehicle for promoting awareness of (and empathy for) mental health issues.
Read More Fractured Minds – Understanding Mental Illness through Game Design