The fourth instalment of Frozenbyte and Modus Games’s 2.5D puzzle-platforming Trine series has released to great fanfare and critical acclaim!
This week, Universally Speaking looks at the charm of the series that has endured for over a decade and what makes Trine 4 stand out among its peers in the genre.Read More Trine 4: The Nightmare Prince – A Masterclass in Refining A Classic
The topic of accessibility in games (and in technology in general) feels like it has been more widely discussed than ever.
With Special Effect’s ‘One Special Day’ charity event happening this week, Universally Speaking looks at how Gears 5’s vast suite of accessibility options are leading the industry forward.Read More “When Everyone Plays, We All Win” – How Gears 5 Leads the Industry with Accessibility
Fair warning. This is going to be longer than usual. Can’t be helped.
This week, Universally Speaking takes a deep dive into how the opening of Remedy’s recently released Control instantly captivates the player with its mind-bending mystery.Read More How Remedy’s ‘Control’ Crafts a Perfect Opening
Every year brings with it a series of new blockbuster video game titles, and the next best thing to playing them when they release is waiting for their trailers to drop at a big industry event.
This week, Universally Speaking examines the place of trailers in the gaming industry, their artistry, and looks back at some of our all-time favourites.Read More The Art of the Video Game Trailer
This week, GamesIndustry.biz announced that they will be hosting a panel at EGX 2019, alongside developers from Mediatonic (currently working on Fall Guys, a battle royale where you don’t kill anyone), about the rise of non-violent video games.
Today, Universally Speaking looks at the value of non-violent games and features, and recommends some of our favourites.Read More Why We Love (And Need More) Non-Violent Video Games and Features
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