They say that the best stories in games are often the ones that the player tells themselves as part of the emergent experience of gameplay – the wild, unpredictable expanse of storytelling that is found in the mechanics.
I’ve been playing a lot of Death Stranding on PC recently, and that absolutely holds true here. The moment-to-moment gameplay of Kojima Productions’ debut title is unlike anything I’ve played in recent memory.
And it’s all because of how into the walking I am…
Read More Walking is my favourite thing in Death Stranding
Like all the rest of you, I spent much of my time over the holidays watching The Witcher.
I have since arrived at the conclusion that, after almost five years, it is finally time for me to finish The Witcher 3 and talk about how – through its incredible transmedia success – this series is living its best life.
Read More Five years later… I WILL finish The Witcher 3 (And talk about why this series is living its best life!)
Obsidian’s latest RPG released just a few short weeks ago, but it’s already made a cosmic impact in the industry – exceeding the expectations of publishers Private Division and Take-Two critically and commercially.
This week, Universally Speaking looks at how The Outer Worlds revolutionises romance in mainstream gaming through its sensitive handling of representation.
Read More Revolutionising Romance – The Outer Worlds and Asexuality
The topic of accessibility in games (and in technology in general) feels like it has been more widely discussed than ever.
With Special Effect’s ‘One Special Day’ charity event happening this week, Universally Speaking looks at how Gears 5’s vast suite of accessibility options are leading the industry forward.
Read More “When Everyone Plays, We All Win” – How Gears 5 Leads the Industry with Accessibility
Fair warning. This is going to be longer than usual. Can’t be helped.
This week, Universally Speaking takes a deep dive into how the opening of Remedy’s recently released Control instantly captivates the player with its mind-bending mystery.
Read More How Remedy’s ‘Control’ Crafts a Perfect Opening
In space, no one can hear you starve to death (because you ran out of food after your last jump and the derelict vessels before you offer only fuel to keep your ship going – you hope your imminent successor will fare better)…
This week, Universally Speaking looks at Void Bastards and why it’s widely considered to be one of the best games of 2019 thus far.
Read More A Love Letter to Void Bastards
In the absence of backwards compatibility during the early years of this console generation, there has been something of a gold rush for remasters of beloved classics.
This week, Universally Speaking considers what the next generation holds for the future of remasters.
Read More The Future of Remasters on PlayStation 5 and Project Scarlett
Or, ‘Why I Haven’t Been Able To Stop Thinking About GRIS For The Last 7 Months…’
This week, Universally Speaking looks at a masterpiece from Nomada Studio and Devolver Digital.
Read More GRIS – Building Constellations of Hope