20 games we can’t wait for in 2020
A belated happy new year to you all from us at Universally Speaking!
To kick off the decade, we’re looking at 20 games we can’t wait to play in 2020.
Read More 20 games we can’t wait for in 2020A belated happy new year to you all from us at Universally Speaking!
To kick off the decade, we’re looking at 20 games we can’t wait to play in 2020.
Read More 20 games we can’t wait for in 2020As 2019 comes to a close, we at Universally Speaking wanted to sign off by looking back at our top five most memorable moments and experiences in gaming this year.
Read More Top 10 Moments in Gaming – 2019 Edition (5-1)As 2019 comes to a close, we at Universally Speaking wanted to sign off by looking back at ten of the most memorable moments and experiences in gaming this year.
Read More Top 10 Moments in Gaming – 2019 Edition (10-6)A long time ago in a galaxy far, far away….
It is a dark time for the JEDI ORDER.
Years after the execution of ORDER 66, CAL KESTIS, an abandoned PADAWAN must complete his training, develop new and powerful Force abilities, and master the art of the LIGHTSABER – all while staying one step ahead of the evil GALACTIC EMPIRE.
This week, we look at Respawn Entertainment’s Star Wars Jedi: Fallen Order and how the ongoing discourse about ‘Soulsbourne’ games has influenced its approach to difficulty and accessibility to help everybody learn the ways of the Force.
Read More Mastering Jedi: Fallen Order as someone who can’t ‘git gud’ at Dark Souls“I created Fractured Minds to help those who suffer from anxiety and other mental health issues feel they’re not alone.”
These are the words of Emily Mitchell, who, at 17 years of age, found solace from anxiety in game development.
This week, Universally Speaking looks at how BAFTA award-winning puzzle game Fractured Minds is such a unique vehicle for promoting awareness of (and empathy for) mental health issues.
Read More Fractured Minds – Understanding Mental Illness through Game DesignObsidian’s latest RPG released just a few short weeks ago, but it’s already made a cosmic impact in the industry – exceeding the expectations of publishers Private Division and Take-Two critically and commercially.
This week, Universally Speaking looks at how The Outer Worlds revolutionises romance in mainstream gaming through its sensitive handling of representation.
Read More Revolutionising Romance – The Outer Worlds and AsexualityOf the many great innovations in video games over the years, one of the best has undeniably been the boom in the number of games featuring photo mode.
This week, we look at some of the history of this increasingly popular feature and why it’s one of the best things to happen to the gaming industry.
Read More Why Photo Mode is one of the best things to ever happen to gamingMental Health Day is an opportunity to highlight the education and awareness of something that remains greatly stigmatised, and the recently launched game-centric charity Safe In Our World seeks to remedy that.
This week, we look at three games which provide positive and emotionally profound narratives about mental illness.
Read More Mental Health Masterpieces: 3 Games and 1 Charity Helping to Lift the StigmaThe fourth instalment of Frozenbyte and Modus Games’s 2.5D puzzle-platforming Trine series has released to great fanfare and critical acclaim!
This week, Universally Speaking looks at the charm of the series that has endured for over a decade and what makes Trine 4 stand out among its peers in the genre.
Read More Trine 4: The Nightmare Prince – A Masterclass in Refining A ClassicThe topic of accessibility in games (and in technology in general) feels like it has been more widely discussed than ever.
With Special Effect’s ‘One Special Day’ charity event happening this week, Universally Speaking looks at how Gears 5’s vast suite of accessibility options are leading the industry forward.
Read More “When Everyone Plays, We All Win” – How Gears 5 Leads the Industry with Accessibility