They say that the best stories in games are often the ones that the player tells themselves as part of the emergent experience of gameplay – the wild, unpredictable expanse of storytelling that is found in the mechanics.
I’ve been playing a lot of Death Stranding on PC recently, and that absolutely holds true here. The moment-to-moment gameplay of Kojima Productions’ debut title is unlike anything I’ve played in recent memory.
And it’s all because of how into the walking I am…
Read More Walking is my favourite thing in Death Stranding
You may not be able to leave your house, but you can still visit over 18 quintillion planets in Hello Games’s No Man’s Sky…
In an infinite universe where you can pursue a thirty-hour story, explore alien worlds, build bases, go bounty hunting, play with your friends, and so on – my interstellar odyssey is all about taking pictures.
Read More A love letter to an unconventional way of playing No Man’s Sky
Fair warning. This is going to be longer than usual. Can’t be helped.
This week, Universally Speaking takes a deep dive into how the opening of Remedy’s recently released Control instantly captivates the player with its mind-bending mystery.
Read More How Remedy’s ‘Control’ Crafts a Perfect Opening