Walking is my favourite thing in Death Stranding

They say that the best stories in games are often the ones that the player tells themselves as part of the emergent experience of gameplay – the wild, unpredictable expanse of storytelling that is found in the mechanics.

I’ve been playing a lot of Death Stranding on PC recently, and that absolutely holds true here. The moment-to-moment gameplay of Kojima Productions’ debut title is unlike anything I’ve played in recent memory.

And it’s all because of how into the walking I am…

Read More Walking is my favourite thing in Death Stranding