Lately, I’ve found myself really gravitating towards shorter games. Don’t get me wrong, I’m already eyeing up my next Dragon Age series replay, and I have a great fondness for all the games that want to take up dozens of hours of my time. But something I realised that’s been building up is that I’ve not been finishing any games…
I’ve since turned to playing and replaying a lot of games which offer 2-6 hour experiences. Sometimes, I really crave those more intimate, concise, memorable experiences with a defined beginning, middle, and end.
And that’s an itch INMOST absolutely manages to scratch!
Read More INMOST – a masterful debut!
This game honestly couldn’t have come out at a better time of year for the majority of those who are off work/school due to COVID-19.
When it feels like the world is ending, having Tom Nook pester us for bells is almost a sweet serenade.
Animal Crossing: New Horizons is out and I’ve been playing it non-stop!
Read More A week in isolation with Animal Crossing: New Horizons
“I created Fractured Minds to help those who suffer from anxiety and other mental health issues feel they’re not alone.”
These are the words of Emily Mitchell, who, at 17 years of age, found solace from anxiety in game development.
This week, Universally Speaking looks at how BAFTA award-winning puzzle game Fractured Minds is such a unique vehicle for promoting awareness of (and empathy for) mental health issues.
Read More Fractured Minds – Understanding Mental Illness through Game Design
Or, ‘Why I Haven’t Been Able To Stop Thinking About GRIS For The Last 7 Months…’
This week, Universally Speaking looks at a masterpiece from Nomada Studio and Devolver Digital.
Read More GRIS – Building Constellations of Hope