It’s Women’s History Month and we’ve just celebrated International Women’s Day.
This is an important time to celebrate women across the world, and an opportunity to listen to, propel, and protect marginalised voices, and pledge to do better.
We thought it a good time to look back at some of the games we’ve worked on which highlight powerful stories with women – both as the protagonist and as the leading creative talent.
Read More Games for Women’s History Month
Lately, I’ve found myself really gravitating towards shorter games. Don’t get me wrong, I’m already eyeing up my next Dragon Age series replay, and I have a great fondness for all the games that want to take up dozens of hours of my time. But something I realised that’s been building up is that I’ve not been finishing any games…
I’ve since turned to playing and replaying a lot of games which offer 2-6 hour experiences. Sometimes, I really crave those more intimate, concise, memorable experiences with a defined beginning, middle, and end.
And that’s an itch INMOST absolutely manages to scratch!
Read More INMOST – a masterful debut!
This game honestly couldn’t have come out at a better time of year for the majority of those who are off work/school due to COVID-19.
When it feels like the world is ending, having Tom Nook pester us for bells is almost a sweet serenade.
Animal Crossing: New Horizons is out and I’ve been playing it non-stop!
Read More A week in isolation with Animal Crossing: New Horizons
After seven years, Cardboard Computer have concluded their journey with the fifth and final act of Kentucky Route Zero.
This final instalment brings us multiplayer… sort of. It’s Kentucky Route Zero’s own very on-brand interpretation of the feature – nostalgic, reminding us all of how we used to build our own communities through the games we loved in a time before online play.
Read More Kentucky Route Zero’s ‘multiplayer’ reminds us of how we used to share games with others
A belated happy new year to you all from us at Universally Speaking!
To kick off the decade, we’re looking at 20 games we can’t wait to play in 2020.
Read More 20 games we can’t wait for in 2020
“I created Fractured Minds to help those who suffer from anxiety and other mental health issues feel they’re not alone.”
These are the words of Emily Mitchell, who, at 17 years of age, found solace from anxiety in game development.
This week, Universally Speaking looks at how BAFTA award-winning puzzle game Fractured Minds is such a unique vehicle for promoting awareness of (and empathy for) mental health issues.
Read More Fractured Minds – Understanding Mental Illness through Game Design
Gamescom is the biggest annual trade event in the world for the gaming industry, and with Geoff Keighley’s recently announced ‘Opening Night Live’ pre-show it looks like this year will be bigger than ever.
Universally Speaking has all the details you need to know about this event, now less than a week away!
Read More Everything You Need To Know About Gamescom’s Opening Night Live