Fractured Minds – Understanding Mental Illness through Game Design

“I created Fractured Minds to help those who suffer from anxiety and other mental health issues feel they’re not alone.”

These are the words of Emily Mitchell, who, at 17 years of age, found solace from anxiety in game development.

This week, Universally Speaking looks at how BAFTA award-winning puzzle game Fractured Minds is such a unique vehicle for promoting awareness of (and empathy for) mental health issues.

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A Love Letter to Void Bastards

In space, no one can hear you starve to death (because you ran out of food after your last jump and the derelict vessels before you offer only fuel to keep your ship going – you hope your imminent successor will fare better)…

This week, Universally Speaking looks at Void Bastards and why it’s widely considered to be one of the best games of 2019 thus far.

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