Kentucky Route Zero’s ‘multiplayer’ reminds us of how we used to share games with others

After seven years, Cardboard Computer have concluded their journey with the fifth and final act of Kentucky Route Zero.

This final instalment brings us multiplayer… sort of. It’s Kentucky Route Zero’s own very on-brand interpretation of the feature – nostalgic, reminding us all of how we used to build our own communities through the games we loved in a time before online play.

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Five years later… I WILL finish The Witcher 3 (And talk about why this series is living its best life!)

Like all the rest of you, I spent much of my time over the holidays watching The Witcher.

I have since arrived at the conclusion that, after almost five years, it is finally time for me to finish The Witcher 3 and talk about how – through its incredible transmedia success – this series is living its best life.

Read More Five years later… I WILL finish The Witcher 3 (And talk about why this series is living its best life!)

Fractured Minds – Understanding Mental Illness through Game Design

“I created Fractured Minds to help those who suffer from anxiety and other mental health issues feel they’re not alone.”

These are the words of Emily Mitchell, who, at 17 years of age, found solace from anxiety in game development.

This week, Universally Speaking looks at how BAFTA award-winning puzzle game Fractured Minds is such a unique vehicle for promoting awareness of (and empathy for) mental health issues.

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Revolutionising Romance – The Outer Worlds and Asexuality

Obsidian’s latest RPG released just a few short weeks ago, but it’s already made a cosmic impact in the industry – exceeding the expectations of publishers Private Division and Take-Two critically and commercially.

This week, Universally Speaking looks at how The Outer Worlds revolutionises romance in mainstream gaming through its sensitive handling of representation.

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