Fractured Minds – Understanding Mental Illness through Game Design

“I created Fractured Minds to help those who suffer from anxiety and other mental health issues feel they’re not alone.”

These are the words of Emily Mitchell, who, at 17 years of age, found solace from anxiety in game development.

This week, Universally Speaking looks at how BAFTA award-winning puzzle game Fractured Minds is such a unique vehicle for promoting awareness of (and empathy for) mental health issues.

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“When Everyone Plays, We All Win” – How Gears 5 Leads the Industry with Accessibility

The topic of accessibility in games (and in technology in general) feels like it has been more widely discussed than ever.

With Special Effect’s ‘One Special Day’ charity event happening this week, Universally Speaking looks at how Gears 5’s vast suite of accessibility options are leading the industry forward.

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