“I created Fractured Minds to help those who suffer from anxiety and other mental health issues feel they’re not alone.”
These are the words of Emily Mitchell, who, at 17 years of age, found solace from anxiety in game development.
This week, Universally Speaking looks at how BAFTA award-winning puzzle game Fractured Minds is such a unique vehicle for promoting awareness of (and empathy for) mental health issues.
Read More Fractured Minds – Understanding Mental Illness through Game Design
The fourth instalment of Frozenbyte and Modus Games’s 2.5D puzzle-platforming Trine series has released to great fanfare and critical acclaim!
This week, Universally Speaking looks at the charm of the series that has endured for over a decade and what makes Trine 4 stand out among its peers in the genre.
Read More Trine 4: The Nightmare Prince – A Masterclass in Refining A Classic
The topic of accessibility in games (and in technology in general) feels like it has been more widely discussed than ever.
With Special Effect’s ‘One Special Day’ charity event happening this week, Universally Speaking looks at how Gears 5’s vast suite of accessibility options are leading the industry forward.
Read More “When Everyone Plays, We All Win” – How Gears 5 Leads the Industry with Accessibility
The Coalition’s next entry in the storied Gears of War franchise looks to be very different to its predecessors in many ways; that it won’t feature any smoking or tobacco use, however, is not one of them.
This week, Universally Speaking looks at the recent controversy over this move to maintain the course that Gears has held since its inception.
Read More Gears 5 Gives Up Smoking (Despite Never Starting…)