Why the best part of Sea of Thieves is its musical instruments (please help, I can’t stop hearing sea shanties!)

What do you think of when asked about your favourite part of a game?

Is it the depth and emotion of the story? The slick and responsive combat? Exploring a world, playing with friends, earning new gear…?

I jumped into Sea of Thieves recently and discovered my own answer to that question.

It’s the playable instruments!

Read More Why the best part of Sea of Thieves is its musical instruments (please help, I can’t stop hearing sea shanties!)

Kentucky Route Zero’s ‘multiplayer’ reminds us of how we used to share games with others

After seven years, Cardboard Computer have concluded their journey with the fifth and final act of Kentucky Route Zero.

This final instalment brings us multiplayer… sort of. It’s Kentucky Route Zero’s own very on-brand interpretation of the feature – nostalgic, reminding us all of how we used to build our own communities through the games we loved in a time before online play.

Read More Kentucky Route Zero’s ‘multiplayer’ reminds us of how we used to share games with others

Fractured Minds – Understanding Mental Illness through Game Design

“I created Fractured Minds to help those who suffer from anxiety and other mental health issues feel they’re not alone.”

These are the words of Emily Mitchell, who, at 17 years of age, found solace from anxiety in game development.

This week, Universally Speaking looks at how BAFTA award-winning puzzle game Fractured Minds is such a unique vehicle for promoting awareness of (and empathy for) mental health issues.

Read More Fractured Minds – Understanding Mental Illness through Game Design